NAME | COURSES | |
Phil Finlayson | Phil.Finlayson@burnabyschools.ca |
|
Russell Evanisky | Russell.Evanisky@burnabyschools.ca |
|
Youth In Trades Training Programs (formerly ACE-IT) offered at Cariboo:
Youth in Trades Training: Carpentry. Grade 11 or 12
This is a district based program meeting in the afternoons here at Cariboo every day. The Carpentry Program provides career minded high school students the opportunity to receive:
- High School graduation credits
- TA granted, Student Apprentice status
- Industry recognized certifications in Construction Safety and Fall Protection
- 120 hrs. of workplace experience
- Industry connections
- Upon successful completion (70% or better), credit for Carpentry Level 1. This is recognized across Canada.
Youth in Trades Training: Auto Service Technology (AST). Grade 11 or 12
This is a district based program meeting during the afternoons here at Cariboo every day. The AST, Auto Service Technician Program provides career minded high school students of Automotive Repair, the opportunity to receive:
- High School graduation credits
- ITA granted, Student Apprentice status
- 120 hrs. workplace experience
- Industry connections
- Upon successful completion (70% or better), transferrable to year 2 at VCC / BCIT
Woodwork 9 – 12 (Skills Exploration)
This program is for everyone interested in making things in 3 dimensions, and will give you skills that are useful throughout your life. The emphasis at all grade levels is on the safe and efficient use of tools and materials in a workshop environment. As a beginner student, you will complete a series of projects that you choose from a limited selection. In order to build confidence, these entry levels projects are typically small and simple so that you can finish them quickly with a high level of quality. As you gain experience with the tools and processes, you will also gain latitude in project selection, with the goal being freedom to work on projects of you own choosing. Some projects that students have made in the past include: boxes, chairs, bowls, puzzles, beds, tables, shelves, guitars, desks. At Cariboo Hill, we are lucky to have excellent fully equipped facilities, and our ability to create items of beauty is limited only by our skill.
Engineering 10 and 11
Have you ever wondered how all that science and math you learn matters in the world? Lots of it is tied to the design of things that we take for granted in our life: the cars we drive, the buildings that we live in, and the phone you use to text your friends. Engineering 10 and 11 are project based, problem solving courses that connect the world of theory to the world of things. They are applicable to those who enjoy working and learning in a hands on environment. You will get to design, build, and test devices that accomplish a specific goal and in doing so will connect concepts like force, mass, gravity, velocity and acceleration to real situations. In addition, you will learn about the design process, computer drawing, 3-D printing, computer coding (using a version of c++), and basic tool use. There is no prerequisite for Engineering 10 or 11. Both of these courses are required for students wishing to complete the Summit Engineering Program.
Engineering 12
Engineering 12 is similar to Engineering 10 and 11 in that you will spend the majority of your time problem solving in a hands on environment. Unlike Engineering 10 and 11, in Engineering 12 Is broken in two halves. The first half will consist of two smaller problems to work on. For the second half you will be responsible for defining the problem you wish to work for the last half of the year. While there is no prerequisite for this course, for students who have taken the 10 and 11 courses, this “Capstone Project” is your opportunity to tie together much of the learning from your previous two years explore an area of interest. For students new to engineering, it is an opportunity to dig deeper into an area explored in the first half of the course, or to explore a new area of interest. This course is required for students wishing to complete the Summit Engineering Program.
Power Technology 9 – 10
Automobiles are an important part of our daily lives. The ability to understand, and even repair your own vehicle will become an important asset to future car ownership and driver safety. While attending Automotive Technology 9, you will learn to function confidently within an auto shop environment while developing skills and attitudes needed to understand the workings of an automobile.
Career minded students may prepare and apply for the Youth In Trades AST; Auto Service Technician Program in their Grade 11 or 12 year.
Automotive Technology 11 – 12
You will use newly developed skills to advance your learning in automotive repair. Focus will be placed upon understanding and repairing Automotive electrical, mechanical components and their systems while offering students the choice to work on activities of their interest
Career minded students may apply for the Youth In Trades AST; Auto Service Technician Program in their Grade 11 and 12 year.
Electronics 10 – 12
Electronics is central to the function of our modern world. Most of us use technology without giving much thought to the electron theory upon which our devices depend. Come join us as we explore the world of transistors, integrated circuits, programming and imbedded chip technologies. Electronics enables students to develop critical thinking skills and knowledge in a fun and exciting way. Students will learn of digital, analogue and programming theory while building, measuring and experimenting with easy to connect electrical circuits
Metalwork 9 – 12
Taking Metalwork will give you the opportunity to gain skills in areas you’ve not had access to anywhere else. You will learn how to heat metals into molten pools and reshape these liquids into beautiful and complex objects. You will also learn to fuse metals together through the use of electricity or hot gasses. You may choose to make intricate, delicate artwork and jewellery while using new found skills to reimagine a sheet of steel as a piece of paper that may be cut and folded to a shape of your heart’s desire. Metalwork provides an excellent set of foundation skills, needed in most technical areas today.